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“Why?! GT is much loved by it’s fans but I think you’d clock off at the end of a hard days searching without ever finding one that told you they play for the story.
“I get Jax and Dexter and Horizon etc. But some of the choices are bizarre. It’s like Sony are flinging darts at a spinning wheel of IP’s and just going with it.”
Oh come on Caffeine Rage, who wouldn’t want to watch a movie where a guy just sits in a coffee shop all day while people turn up and talk about cars for no reason?
“HOPEFULLY it supports all the DS controller features on PC, because the feedback in that game on the controller is unbelievable with all the little nuances you feel and the pull in the triggers… will 100% get this again on PC (as well as every other title they port over)”
Good shout, Goggalor – if a PS5 game makes full use of haptic triggers then you’d hope the PC version will too.
“Lol ‘winding down’ would imply there was work being done on it up until now.
“But that mode was a ghost town just a week after launch, and the devs didn’t seem interested in even having voice chat ready to go for a teamwork-based mode.”
To be fair rogueCortex, sometimes a team just knows when a mode isn’t working and decides to focus its efforts on the more popular one. It isn’t great for the fans of that mode though, obviously.
“One of those games I tried and tried to get into and couldn’t for the life of me. Even bought the expanded version, remaster etc. But saying that I would buy a sequel if one came out. And try again to get into it.”
We’ll see you back on here after the new game’s out and you’ve given up on it again, Fallenlords.
“Whilst the impact of covid was mentioned by Geoff, hopefully this is less of a covid-related issue and more to do with companies/devs reigning back on announcing/revealing new games multiple years in advance (followed up by the expected delay(s)).”
It’s maybe a bit of both, Terry Sazio. While the impact of Covid is lessening now, many of the games that would have been revealed this year would have been in the very early stages of development when the pandemic started, affecting their initial design phases (when group collaboration is even more vital).
“Gamepass makes me really enjoy a game and then takes it away. Later on I will see it on sale and think, i really enjoyed that game and can’t play it anymore, I might as well buy it to finish it up. Those games I wouldn’t have bought previously because I would still have to figure out if I enjoyed the game or not.
“Gamepass sells games. People can speculate all they want but it’s going to stick around through this entire generation and onto the next because of it.”
We have to admit we’ve done the same a couple of times, dTCrass.
This is the thing – it’s fair to say PS VR’s not been getting too many bangers recently. Sony doesn’t just have to start well with VR 2, but keep the launch momentum going with regular interesting games.
Really hope Dino Crisis is on the service just so everyone can actually replay it and realize it's in fact a really bad game.
I know this is pretty sucky, but from an Ape Escape point of view (the game I'm looking forward to replaying the most) it wouldn't be the same for me if it wasn't the PAL version due to all the differences
This is an interesting take on it because Ape Escape had completely different voice acting in Europe and North America, so it’s one of the few situations where European players might actually want to play the 50Hz version because it’ll have the voice acting they remember.