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Piers Harding-Rolls

Piers Harding-Rolls

Research Director, Ampere

At Ampere Analysis, Piers leads the company’s games research team. Piers has over 15 years of experience in analysing the games sector and has worked with and advised a large range of the top international games companies.

Tickets are on sale now for VGC Live in Glasgow
Tickets are on sale now for VGC Live in Glasgow
VGC takes to the stage for the first time ever at one of Glasgow's most historic venues
1 month ago
Analysis: What Microsoft’s Activision deal means for Xbox and the industry
opinion
10
Analysis: What Microsoft’s Activision deal means for Xbox and the industry
Activision Blizzard strengthens Xbox's content, brings mobile and PC expertise, and weakens Sony's position
4 years ago10 Comments
Analysis: PSVR 2 needs to reach the broader PlayStation audience
opinion
6
Analysis: PSVR 2 needs to reach the broader PlayStation audience
Sony's next-gen headset continues its existing VR strategy, but will launch into a different landscape with Quest 2 selling well
4 years ago6 Comments
Analysis: Should games subscription services be concerned about Netflix?
opinion
2
Analysis: Should games subscription services be concerned about Netflix?
Netflix has the building blocks to disrupt the games industry, but can it deliver?
4 years ago2 Comments
Analysis: Game Pass’s day one content is building, but third-party giants are missing
opinion
8
Analysis: Game Pass’s day one content is building, but third-party giants are missing
Certain types of day one games are particularly suited to Game Pass, and some remain out of reach
4 years ago8 Comments
Analysis: How buying Discord would boost Xbox’s Game Pass ambitions
opinion
3
Analysis: How buying Discord would boost Xbox’s Game Pass ambitions
Our research shows Discord users are more engaged and have a love for entertainment subscriptions
4 years ago3 Comments
Analysis: So far, PS5 and Xbox Series X/S sales haven't improved on last generation
opinion
11
Analysis: So far, PS5 and Xbox Series X/S sales haven't improved on last generation
While far from weak, both Sony and Microsoft will rue their inability to produce more consoles
5 years ago11 Comments
Popular Now on VGC
1
Nagoshi Studio reportedly facing closure, after NetEase ‘pulls Gang of Dragon funding’
2
The artist whose work was used in Marathon without permission has been credited as visual design consultant
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Tickets are on sale now for VGC Live in Glasgow
3
Sony is testing dynamic pricing on the PlayStation Store
4
PlayStation PC Ports have struggled due to delayed releases, research firm claims
Explore VGC Reviews
Scott Pilgrim EX review: So good it’ll punch the highlights out of your hair
5
Scott Pilgrim EX review: So good it’ll punch the highlights out of your hair
16 years after the first game, Scott Pilgrim is back for another helping of beat 'em up bliss
FlexiSpot Lotus is a smart recliner chair for lazy gaming
FlexiSpot Lotus is a smart recliner chair for lazy gaming
Charge and game, or scroll hands-free, with this affordable and robust office or gaming chair
G’AIM’E Light Gun review: An expensive way to play Time Crisis, but it’s hiding a big secret
G’AIM’E Light Gun review: An expensive way to play Time Crisis, but it’s hiding a big secret
This plug and play home light gun system becomes more interesting when not used as advertised
Yakuza Kiwami 3 & Dark Ties review: How not to do a remake
Yakuza Kiwami 3 & Dark Ties review: How not to do a remake
Sega delivers a disappointing remake built on disdain, not reverence, looking to fix a game that wasn’t broken

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